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Freddi
Fish 4: The Case of the Hogfish Rustlers of Briny Gulch |
| $19.95 |
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(Win95/98/Me/XP/Vista/Mac) (Retail) (FREDDI4DR) |
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Publisher: Humongous
Entertainment
Children - Ages: 3 to 8
Saddle on Up, Cowpokes, for a
Rootin'-Tootin' Adventure
Hey partner, Freddi Fish and
Luther need your help! Cousin Calico's prize-winning hogfish have been
fiendishly fishnapped by some rowdy hogfish rustlers! Always the brave
adventurers, Freddi and Luther offer to find the rustlers' secret hideout,
rescue the hogfish, and wrangle those rambunctious rustlers. You can help
Freddi and Luther bring justice back to Briny Gulch as you explore exciting
Wild West locations, investigate captivating clues and meet adventurous new
characters, like cousin Calico, Sheriff Shrimp, Sahara Slim, and Eight Finger
Phil. Most are helpful "good guys," but every good Western needs a "bad guy" or
two...
Explore and
Learn The more you click, the more you learn. Talk with
characters, explore locations, and just have fun.
Interact Develop important logical thinking,
problem-solving, and memory skills as you take an active - and interactive -
role in solving the mystery of Cousin Calico's rustled hogfish.
Create and Have
Fun Take a break from the adventure as you create your own
Wanted Poster, visit an "oysteroid" arcade, or play a nickelodeon movie.
Play Again and
Again It's a different game each time you play, so you can be a
hero over and over again.
Kids Learn:
- Strategic thinking skills and emphasize cognitive
development
- Logical thinking and problem-solving skills
- Listening skills and decision-making strategies
- Deductive and inductive reasoning
- Sequencing and memory skills
- Social skills including friendship and cooperation
- Discrimination between relevant and non-relevant details
and events
- Prediction, hypothesis testing, and evaluation
- Mental mapping
Requirements:
Windows 95/98/Me/XP: Pentium 90 with 16MB RAM
Macintosh: 80MHz PowerPC, System 7.5.3 with 16MB
RAM

Reviews:
Quandary
Review by Rosemary Young
"Once again this is an engaging childrens
adventure which, as well as serving up a heap of fun, involves some
entertaining problem-solving to put matters right. In this episode the pivotal
task is to acquire an appropriate disguise to gain entrance to the
rustlers hideout. It might be a blue 10- gallon hat, or an orange, or
purple one, together with a bow tie or bandana, and the required belt-buckle
must be engraved with a particular letter.
"Of course, learning about the disguise is only
the beginning for young players, then discovering and gathering the various
items is an exercise in some careful detection and a lot of good deeds. Here
the game introduces more variations with different puzzles requiring different
strategies to solve them, so that alternative pathways open up and the game is
slightly different each time it is played. Naming the culprit at the end of
play also adds another dimension to this adventure. Here there is a vital clue
in the closing scene that points the finger at the culprit. However, if
children miss the preceding clues theres no reprimand for getting it
wrong. The unjustly accused character will simply plead innocence and give the
player another chance of success.
"Theres a host of engaging characters to
chat with on this journey and plenty of guidance at hand for young players who
look and listen carefully. Theres also a detailed hints file on the CD
accessible from within the game and all the gameplay is simple point and
click."

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