||(Win95/98/Me/2000/XP) (Canadian Retail Box) (SYBERIAPR)
Publisher: DreamCatcher /
Mild language and use of alcohol
from Four Fat Chicks
A from Just Adventure
from Games Domain UK
One Breathtaking Journey
Kate Walker, a young and brilliant lawyer from New York, has
come to Europe to negotiate the purchase a famous Robot/Toy factory, but will
soon have her future completely turned upside down...
The owner of the factory, Anna Voralberg, has just died. The
Heir to the factory, Anna's brother, Hans, who is a genius inventor, has been
missing for decades; lost somewhere between the Alps and Siberia
must find this enigmatic man to finalise the deal. But, in her journey from the
West to the East, she will progressively discover and understand the reasons,
which have made Hans, leave his family and never return.
A state-of-the-art 3D graphical adventure: each environment
of the game benefits from deep and highly intricate graphical detail.
Evolution of the Kathe's personality: from a materialistic
executive, Kathe will reveal herself as dreamy romantic adventurer
Unique ambience: tracing Hans' footsteps, Kathe will
discover a magical world of robots and meet amazing characters in mysterious
environments, settings taken from a bygone era in European history.
Compelling and rich scenario: this third-person-perspective,
puzzle-driven adventure introduces logical problem solving mixed with a complex
and highly involving storyline to completely immerse the player!
Windows 95/98/Me/2000/XP: Pentium II 550 MHz, 64 Mb
RAM, 3D graphic Card - 16Mb
Before starting play you should apply the patch available
Chicks by Jen
"Whereas Amerzone was a lonely
first-person game, Syberia is played in the third person and contains
considerable interaction with other characters. Many a writer has drawn
parallels between Syberia and The Longest Journey,
and not without good reason. Both games feature women protagonists who explore
both their external environments and their innermost selves, both games are a
joy to behold, visually speaking, and both have that certain ever-so-rare
magical quality that carries the player body and soul into their worlds."
"From madness to mechanics, war machines to windup
toys, head wounds to heart wounds, Syberia's epic tale covers more than half a
century in game time and allows you to spend about 15 to 20 of your real hours
playing it, or rather almost living it. It is really hard for a run-of-the-mill
writer like me to do justice to Syberia in describing it. Ultimately all I can
tell you is this: Play it yourself! It is not likely you will be
Quandary Review by Gordon
"The notion of the journey as a metaphor for personal growth
and understanding is as old as story telling itself. The traveller who arrives
at her destination is different to the person who originally set out and not
only is the person changed by the journey, but also the process of change can
mean that the final destination is very different from the one intended or
envisaged at the start. Rarely has this concept been tackled in a meaningful
way in computer games off the top of my head I can only think of Arxel
Tribes The Legend of the Prophet and the
Assassin (parts I and II) and perhaps Funcoms The Longest Journey
and now Syberia. Created by
Benoît Sokal and Microids who previously made Amerzone, Syberia is a beautifully crafted journey of
"Nor is change the only theme on offer here for you will
also encounter madness, despair, loneliness, dreams, obsessions and, most
"But strangely the game wasnt depressing because hope
travelled with Kate at every stage. Not only does Kate grow on this journey but
she also changes the lives of some of the people she meets, freeing them from
the constraints of the past, or from habit or regulations, and enabling them to
see clearly, literally in one case. It even had its lighter moments such as the
interplay between Kate and Oscar, the automaton engineer who shares her
journey. Oscar is quite endearing but he isnt a lot of help and he
contributes to Kates problems by occasionally losing his extremities.
"Syberia is a very fine adventure game, gorgeous to look at
and with an intriguing and compelling story. Its tremendously enjoyable
despite the air of sadness (and my few criticisms). Id recommend it for
all adventure game players who want a gentle, poignant journey. Because it is
so gentle it would also be an excellent choice for new players as well. There
must be a sequel, and soon because many players, myself included, simply must
know what happens next. And besides, I want to see the Mammoths!"
Adventure by Ray Ivey
"In fact, the entire story of the game is drenched in a
sense of sorrow and regret. The melancholy feeling of the game is expressed in
everything from the lighting of the scenes down to the very geography of the
locations. For example, there's a sequence late in the game that is set in a
faded resort on what used to be the shore of the Aral Sea. The buildings now
sit, crumbling and dusty, as the doomed lake recedes farther and farther into
nothingness. Syberia is actually the saddest adventure game I can remember
playing since the brilliant Azrael's Tear. This is not
"After the haunting beginning, the first
thing the player notices about the game is that it is flat-out,
fall-down-on-the-floor beautiful. [art department names] I'll say right now
that Syberia ranks with The Longest Journey,
Nightlong, The Feeble Files and
Discworld Noir as one of the most beautiful
3rd-person adventures I've ever seen..."
"...Syberia provides a huge dose of what adventure gamers
are hungry for: a rich story, complicated characters, tons of puzzles and
exploration of a series of beautiful and intriguing environments. From its
eerie, haunting beginning to its bittersweet, challenging conclusion, the game
serves up a heady experience I don't think you'll soon forget."
Games Domain UK by Gary Downs
"Which brings us to Syberia, a new adventure envisioned by
French graphic novelist Benoit Sokal (best known in gaming circles for
Amerzone, one of the biggest-selling adventures to
hit Europe during the 1990s) and brought to your hard drive courtesy of
Canadian developer Microids. Although it features all of the expected lapses in
logic, the setting is so wondrous and the plot so fantastically engaging that
it's easy to forgive any faux pas. Sokal has developed a slightly surrealistic
world as captivating as a good fantasy novel, and populated it with
three-dimensional characters that wouldn't be out of place in an award-winning
movie. Although Syberia might be too traditional an adventure to convert the
masses, fans of the genre shouldn't miss out on what is easily the finest game
of this type since The Longest Journey arrived in
"As you might expect, Kate's search for Hans
Voralberg becomes the focus of Syberia. It stretches across Europe, from
Valadilene to the university town of Barrockstadt, and on to the futuristic
Russian city of Komkolzgrad and the strange land of Aralbad. Each location is
rendered with 2D backdrops that could have been excerpted from a contemporary
graphic novel. Various 3D touches -- such as animated water, flying birds,
morning haze, and so on -- bring this background scenery to life, as do the 3D
character models. Every personality in the game has been given a unique look
that blends realistic features with minor cartoonish qualities (Kate's
abnormally wide eyes, for example) that accentuate the strangeness of the
"All in all, Syberia may be the perfect title for an
adventure gaming traditionalist. The setting is rich, the characters are
captivating, the interface is clean and easy to use, and the puzzles are just
obtuse enough to be challenging, not frustrating. But at the same time, there
isn't anything new here to interest newbies and those tired of adventure games.
Because of that, it's impossible to recommend the game to everyone. Still, if
you've got a soft spot for old-fashioned adventures, there isn't a better game
to be found."
Bill's Adventureland Review
"Once in a blue moon, a game comes along that is truly
outstanding in every way, head and shoulders above the rest, and Microids'
Syberia is that kind of game. It is a consummate work of art, an unforgettable
journey into a retro world of unsurpassed beauty and sound, with a fascinating
story by renowned author Benoit Sokal that both delights and surreptitiously
inspires. It's a fantastic tale with extraordinary characters, a tale borne of
values and relationships from another era that strikes a responsive chord on an
almost subliminal level, and makes us re-examine the wisdom of our modern
lifestyle and ideals."
"Not even the
smallest detail is overlooked: the water still drips from the lampposts after a
rain, the weeds blow in the wind when the train passes by, a key actually
bounces when thrown onto a concrete floor, and the sound of your own footsteps
change when you switch from sand to metal or stone. And the music is nothing
less than magnificent: evocative, stirring, and achingly beautiful ..... and
notably, only performed periodically, for emphasis or heightened emotional
effect, something usually only experienced in motion pictures."
"It's an eye-opening experience, and it elicits an emotional
response in the player that catches you unawares. We laughingly feel her
frustration as she tries to deal with those around her, and we empathize and
identify with her as she gradually begins to realize the truth. And at the end
(that glorious ending!) we cheer her on ..... with tears in our eyes ..... as
she makes her final decision. You go, girl!
"If you can play only one game this year, make this the one
you choose. In our opinion it is, without doubt, the game of the year .....
perhaps the game of the decade. Don't miss it!"
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