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Medieval: Total War |
| Sold Out |
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(Win98/2000/Me/XP) (DVD Case) (MEDTOTALPR) |
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Publisher: Activision

Ratings:
from the Adrenaline
Vault
This Is Total War
Experience 400 years of Medieval warfare - from the First
Crusade in 1095 to the fall of Constantinople in 1453. Take charge of any of
the great powers of the period and guide your kingdoms fortunes through a
time of brutal conflict and social upheaval. Command vast armies and lay siege
to mighty fortresses across the battlefields of Europe, the Middle East and
North Africa. In a world of fear, power and death, where Empires are made and
broken, choose your allies wisely and deal mercilessly with your enemies. This
is no time for the faint-hearted.

Game Features:
Epic scale 3D battles
featuring over 10000 troops. With hundreds of distinct battlefields from the
lush farmlands of Western Europe to the arid deserts of Northern Africa.
Spectacular Castle Sieges.
Pound castles into the dust with a vast array of siege weaponry, including:
Siege Cannons, Mangonels and Ballistae.
12 playable factions and
over 100 different unit types each with distinct playing styles including: the
English, German, Byzantine, French and Turkish Empires.
Play as a famous
Historical Hero - including Richard the Lionheart, Joan of Arc, Saladin and
Frederick Barbarrosa, and engage in historical campaigns including, The Hundred
Years War, The Crusades and The Mongol Invasions.
RPG-style character
development - Kings, Generals and Heirs develop vices, virtues and abilities
that reflect their actions throughout the campaign.
Custom Battle: Fight a
one-off battles in a sand box mode. Set a budget, buy up enough
soldiers for two armies, and go to it on the battlefield of your choice! This
is a great way of perfecting your grasp of battlefield tactics.
Historical Battles: Fight
one of the standalone battles based on a famous historical event. These set
piece missions give you the chance to change history or do better
than the original commanders. Historical Campaigns: Fight through a series of
battles covering the career of a great leader, or fight the key engagements of
an important campaign.
Multiplayer: Search for
servers/hosts or act as one for a multiplayer game of Medieval: Total War. This
allows you to play against other human opponents over a LAN or the Internet
providing you have a suitable network connection.
Battle Replays: The Battle
system allows you to save a record of the action. Here, you can watch re-runs
of your greatest triumphs or, should the medieval idea of (virtual)
flagellation appeal, your greatest defeats!
Map Editor: This allows
you to use one of the game creation tools to create your own battlefields.

Mighty Nations and Ancient
Cultures
Medieval Total WarTM portrays the clash between mighty
nations and ancient cultures on the blood-drenched battlefields of the Middle
Ages. The epic battles and castle sieges feature over 10,000 warriors, in
varied and spectacular 3D environments, employing tactics and weapons spanning
400 years of technical revolution on the battlefield.
Armies now comprise over 100 different unit types, many
unique to their particular culture and period: the English can train longbow
yeomanry, the Turks raise Janissary armies from among their Christian slaves,
while the German Holy Roman Empire reaches the pinnacle of heavy gothic
armoured knights. Each type represents different tactical opportunities for
their commander. Battlefield terrain is also extremely varied, with forests,
lakes, deserts, mountains and plains that realistically recreate campaigns in
any part of feudal Europe, Northern Africa or the Near East.
Trade and naval battles will present a new dimension
of player strategy: build galleys, caravels and fire galleys equipped with
catapults, guns, and greek-fire to extend control into sea regions, letting you
decide who gets to trade. Factions such as England and Italy will find
themselves relying upon piracy and trade income as a source of revenue.
Enormous replay value is guaranteed. In addition to the 12
major factions, the game provides a full campaign covering 4 centuries of
history, plus shorter historical campaigns concentrating on, for example, the
Crusades, the Mongol Invasions, the Hundred Years War and the Reconquista in
Spain.
Special Characters have also been added to the strategic
gameplay. Generals, governors, princesses, bishops, cardinals, diplomats, papal
envoys, heretics and witchfinders all feature as pawns in the struggle for
supremacy. Players can control many heroic characters of the period such as
Joan of Arc, Richard the Lionheart, Saladin, William Wallace and Frederick
Barbarossa - who can turn the tide of war with their mighty deeds.
Requirements:
Minimum Configuration:
Windows 95, Windows 98, Windows 2000, or Windows ME (Windows NT is not
supported). 300 MHz Intel Pentium MMX or AMD K6 processor, or 200 MHz MMX
processor with supported Direct3D video card. 64 MB RAM. 4x CD-ROM/DVD-ROM
drive. 650 MB free hard disk space plus space for saved games (additional space
required for Windows swap-file and DirectX 8 installation). 8 MB video card
with DirectX 8 compatible driver; 3D Accelerated Mode requires a 16 MB Direct3D
capable video card using the nVidia GeForce 2, nVidia GeForce 256, nVidia Riva
TNT2, nVidia Riva TNT, ATI Radeon, 3dfx Voodoo5, 3dfx Voodoo3, 3dfx Voodoo
Banshee, Matrox MGA-G450, or Matrox MGA-G400 chipset. DirectX 8 compatible
sound card. Windows Media Player 6.0 or higher (not on CD; available at
www.microsoft.com). Keyboard. Mouse.
Recommended: 400 MHz or faster Intel Pentium II
processor. 128 MB or more RAM. 8x or faster CD-ROM/DVD-ROM drive. 1.65 GB free
hard disk space plus space for saved games. 32 MB or greater Direct3D capable
video card with DirectX 8 compatible driver
Multiplayer: Internet (2-8 players) - 33.6 Kbps or
faster Internet connection, 1 CD per computer, 1 player per computer. Network
(2-8 players) - TCP/IP compliant network, 1 CD per computer, 1 player per
computer
Reviews:
The Adrenaline Vault by Samuel
Knowlton
"Medieval is a richly detailed product that wears many hats.
It attempts to succeed as both a strategy game and a tactical simulation, to
appeal to scheming masterminds as well as the more action-oriented crowd. You
can spend a lot of time managing the minutiae of your empire as it grows, or
you can hand off tasks such as taxes, fortifications and unit training to the
AI. Medieval also provides a considerable degree of evolution in the variety of
playable cultures and religions. While Shogun's clans were slightly different
from each other, Medieval promises radically different styles of gameplay
between Muslim and Christian, as well as intra-religious, but inter-cultural,
aspects that make the strengths and weaknesses of each faction more
pronounced"
"The folks at Creative Assembly crammed a lot of
history into Medieval. Wherever possible, the developers inserted historical
figures as royalty, generals and even spies or assassins, right down to Guy of
Gisbourne. The conditions at the beginning of the game are remarkably true to
the historical state of affairs in each period. After that, however, you're
free to make your own history. Campaigns started during the early period will
likely not resemble Europe during the late period after a couple of hundred
turns. In that respect, the developers make certain sacrifices in the interest
of gameplay. While Medieval is chock-full of historical characters and warfare,
the developers have said on many occasions that their desire is to be
"reasonably accurate" - this product uses history to provide a foundation for
and to enhance its gameplay, but it doesn't pretend complete obedience to the
past in all respects. Gameplay balance usually wins out over historical fact,
as Medieval is not a history lecture. Consequently, it serves as an excellent
vehicle to interest players in the political and military strife of the
medieval era, but it isn't an academic resource of any kind."
"Medieval provides spectacular entertainment to both the
immediate gratification crowd and scheming masterminds. Each battle requires
considerable planning, attention and knowledge of the terrain. Every order
given to your units in a battle can change one of the many factors used in
calculating strength, defense, morale and overall effectiveness. Likewise,
every victory and defeat changes the political and military landscape of Europe
in a fashion reminiscent of the "for want of a nail" poem. Medieval is
jam-packed with goals and obstacles that fit together seamlessly such that
every victory makes the battle after it seem all the more important..."
"...Creative Assembly has gone where other
development houses have either refused to go or failed in the attempt. Medieval
set high standards for itself and achieved its goals. The forums at Creative
Assembly are chock-full of warnings to newcomers that wife and children (or
husband and children) won't understand your new attachment to your computer.
Medieval may well have room for improvement, but two things are certain: First,
no other game can be properly compared to it, and second, any room for
improvement is likely to be filled by an expansion pack. The only competition
Medieval faces is from its own ranks with Shogun, its older brother. It's safe
to say that Creative Assembly has cornered the market on historical, total
war."
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