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Grim
Fandango |
| $59.95 |
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(Win95/98/Me) (US Retail Box) (GRIMFANDPR) |
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LucasArts
Entertainment
Game
Ratings:
The FamilyPC 100 (June/July 1999)
9 from PC Accelerator

Something's Rotten in the Land of the
Dead...
...and you're being played for a sucker. Meet Manny
Calavera, travel agent at the Department of Death. He sells luxury packages to
souls on their four-year journey to eternal rest. But there's trouble in
paradise. Help Manny untangle himself from a conspiracy that threatens his very
salvation.
A four-year journey through over 100 exotic locales
An extraordinary experience within 3D Art Deco and
Aztec-inspired environments
A web of intrigue 50 characters deep
A shocking portrait drawn with 7,000 lines of revealing
dialogue
Hundreds of challenging puzzles for all adventurers
A smooth, seamless interface puts you smack in Manny's
world
A lush original score featuring Swing-era bebop and
jazz
An amazing 3D adventure by Tim Schafer, creator of Full Throttle and Day of the Tentacle.
Manny Calavera
You play Manny
throughout Grim Fandango. Hes a regular guy serving his time in the Land
of the Dead by working for the Department of Death. Manny is a kind of travel
agent who can arrange deluxe transportation to the ninth underworld for those
who have lived virtuous lives. Unfortunately, all his clients lately seem to be
losers, which means no commissions for Manny and no job security. He is
starting to suspect that there is dirty work afoot in the Department of Death.
Who has it in for Manny? Why cant he get any good clients?

Mercedes Colomar a.k.a.
"Meche"
The mystery woman who blows into Mannys office like a
breath of spring, but gives him the cold shoulder. What happened to
Meches eternal reward? Where does she disappear? Does Manny stand a ghost
of a chance with her?
Glottis
Manny's driver and companion, Glottis is an enormous,
grotesque monster of the underworld with nothing in his heart but love. Love
for driving. Love for cars. Love for anything with an engine that moves fast.
He is an elemental spirit of the Land of the Dead, summoned from the soil and
given one purpose to drive. Or, to change oil and adjust timing belts if
no driving jobs are open. Warning: Never allow Glottis to enter an institution
of gambling, or you may never get him out.
Requirements:
100% Windows 95/98/Me DirectX compatible computer, Pentium
133 or faster, 4 speed CD-ROM drive or higher, 2MB PCI graphics card, 32MB RAM,
100% Windows 95/98 compatible 16-bit sound card, 100% Windows 95/98 compatible
keyboard. Supported: 4MB PCI or AGP accelerator, joysticks and gamepads.
Microsoft DirectX 6.0 is available on the CD and must be installed to play the
game.
May work on Windows XP. Sound drivers will probably need to
be updated to the latest versions.
Reviews:
PC Accelerator, January 1999
"Back in the '40s, a cinema directorial form arose that was
called 'film noir' (the French term for 'black cinema') because of its dark,
gritty look at society and human nature. Hard-boiled detectives, femmes
fatales, double crosses, and morally ambiguous heroes were its trademarks, and
in games it's almost never done right anymore (did anyone play Black
Dahlia?). So things looked promising when LucasArts announced that Tim
Schafer, designer of Full Throttle
and Day of the Tentacle, was taking a humorous stab at the darker side
of games.
"The result, Grim Fandango, is an instant classic.
Mixing Mexico's Day of the Dead lore with Mayan and Aztec mythos, then wrapping
it all around a darkly comedic noir storyline, Grim is truly original.
Sure, it's still a graphic puzzle game - the plot moves along as you progress
through item-manipulation-based obstacles - but no one is going to mistake it
for a Myst-style game, thank god. There aren't stoic, lifeless
environments in this underworld, and while all the characters may be dead, they
make the landscape seem alive."
"Moving from one distinctive, incredible-looking 3D
landscape to the next, Grim Fandango weaves its macabre tale through
mind-bending puzzles, fantastic cinematic sequences, and a plethora of
wonderful characters. Another marvel of the game is the mouseless interface.
You use a gamepad or the keyboard to control Manny, and though it's odd at
first, it's soon second nature - Manny's head turns to look at anything
interactive or interesting, and you just press a button to act on his
glance.
"The music is also great - a
mix of stylish '40s jazz and bebop, all evocative and perfect for the setting.
The voice acting is just as good, and superb sound effects round things out.
There are only a few negatives here. Some graphic stuttering occurs, shadows
are blocky, and control isn't as sensitive as it could be. Also, like most
LucasArts adventures, many of the puzzle solutions are hard to fathom, although
Grim has a stronger sense of logic in it than does the last Monkey
Island.
"Seldom do style and substance come together at all in this
industry, much less with so much success. Grim Fandango is a milestone
for the graphic adventure, pushing the genre as far as possible without
reinventing it. The game never parodies its subject matter, but instead pays
intelligent and humorous homage to both South American imagery and film noir.
It's one of the coolest experiences to cross the PC in a long time."
Pluses: Superb
landscapes and characters Actually funny when it tries to be Great
control system and puzzles
Minuses: Some
puzzle solutions are vague Little replay value after you win Some
graphic and control stuttering
Just Adventure,
Nov 1998 by Jenny Guenther "This is far and away the most
stylish and entertaining game I've ever played. You've got to play it! No
self-respecting adventure gamer should be without it. This is what other
adventure games only aspire to be. It is extremely well-written, well-executed,
and above all, fun to play. Are you on your way to the store yet? You'd better
get a move on! A better game I've yet to play ... I've got to update my
favorites list on another part of this site to put Grim Fandango in the number
one spot. I give it a resounding, wholehearted A+, two thumbs up (and they're
both mine!). The main drawback of this game is the ending--I wish there wasn't
one."
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