||(Win95/98/ME/XP) (DVD Case) (DISCNOIRPR)
Publisher: Perfect Entertainment /
8.5 from WomenGamers.com
A-/B/C+ from Just
Terry Pratchett's Latest
Into the mean streets of
Ankh-Morpork one man must go... where death stands on every corner, asking for
The name's Lewton. I'm a private investigator. I don't know
where the idea came from, I was just thinking one night that it would be really
cool to have an office with my name on the door and a sturdy desk for sexy
broads to lean across. Trouble is, wherever there are sexy broads there's
trouble, and the dame I'm working for wrote the book on trouble, and the sequel
too. Her name's Carlotta, and between her, the psychotic dwarf who's following
me and this walking mountain with the brain of a pomergranate who calls himself
Malachite, I'm beginning to wonder if the Discworld's first private
investigator might be about to become the Discworld's last private investigator
Walk the mean streets of Ankh-Morpork in this latest
addition to the hugely successful Discworld saga.
You are in control of the action in this new and
original story, created under the guidance of Terry Pratchett.
Talk to almost seventy different characters - including
old favorites like Corporal Nobbs, Death and the Grim Squeaker - using a new
and innovative conversation system that puts you in charge of the
Visit over seventy different locations, all rendered in
stunning 3D, as you attempt to solve murders, reveal conspiracies and attempt
to uncover the truth - before it's too late.
Cast of Characters
Lewton: The star of Discworld Noir, Lewton is
the Discworld's first PI, and former watchman who left the watch in mysterious
circumstances who he finds himself in a whole lot of trouble when a broad walks
into his office and gives him a case that turns out to be more complicated than
Carlotta Von Uberwald: Carlotta is the femme fatale,
who walks into Lewton's office and gives him what appears to be a
straightforward case. However, as the game progresses, it becomes clear that,
in true film noir style, she has ulterior motives.
Al Khali: This character is Horsts dwarven associate,
a sneaky, devious creature who isn't exactly trustworthy.
Horst: A troll with a granite finger in a great many
pies, Horst, on another world, would probably be played by Sidney Greenstreet,
and can prove to be a useful source of information and illicit goods, although
whether his information is on the level is something Lewton will have to work
out for himself.
Ilsa: Ilsa is Lewton's old flame, currently engaged
to an Agatean Archaeologist, but whom Lewton still holds a torch for. But does
she still harbour any feels for Lewton? Only time will tell.
Two Conkers: The Agatean Archaeologist to
whom Ilsa, Lewton's former flame, is engaged, Two Conkers spends a lot of time
poking around in trenches looking for artifacts, though he's more Tony Robinson
than Indiana Jones. He also bears a passing resemblance to a certain Agatean
tourist whom Discworld fans may be familiar with.
Leonard Da Quirm: An inventor with a gift for
coming up with strange, complicated and sometimes dangerous inventions,
although not to good at naming them, Leonard currently lives in a cell at the
Patrician's palace, hopefully out of harms way, although with a genius like
Leonard, you can never be totally sure.
Windows 95/98/ME/XP: P166 or greater IBM compatible
computer, 32MB of RAM, 8 speed CD-ROM drive.
There can be some problems installing under Windows 95A (the
original version). For a solution, check NEWS at
It installs and runs under Windows XP but you will need to
create your own shortcut.
Foreward by Terry Pratchett
(A guide for those people who think Star Wars is an old
Technically, film noir means 'black film',
but... look, you know what it has come to mean, even if you didn't know what it
was called, because I doubt if there has ever been a movie style that can be so
recognizably parodied. Film Noir is what you get when you stir together The
Maltese Falcon, The Big Sleep, Casablanca, To Have and
Have Not and several dozen other movies made in the 40s and 50s. The
weather is bad, the lighting is low, the streets are mean, life is cheap and
the women are tougher than nails and have shoulder pads on which a competent
pilot could land a small jet. People tend to lie a lot and double-cross one
It's the monochrome world of cynical
detectives with their names spelled backwards on the glass doors of seedy
offices and a bottle of rye in their desk drawer. And people smoked a lot,
probably because of the stress of the lying, double-crossing, bad weather and
walking into furniture in the low light. Technically, it died out in the
mid-50s and lightening of the post-war gloom, but surfaces in countless
parodies (Dead Men Don't Wear Plaid), homages (Blade Runner) and
references so ingrained in popular culture that you probably know exactly what
I'm taking about even if you've never seen one of the movies.
Play it again, Sam.
(A guide for those people who think fantasy only
comes in brick-thick volumes)
Discworld is... but you've just bought the
third Discworld computer game, and you don't know about the twenty-three books,
the maps, the posters, the badges, the beers, the diaries, bookmarks,
figurines, fan clubs, conventions and very popular cross-stitch embroidery
Shall we wait for you to catch up?
The action in many of the books centres in
and around the ancient, thriving and cheerfully-corrupt city of Ankh-Morpork.
The weather is bad, the lighting is low, the streets are mean (oh, yes) life is
expensive because it's death that's cheap, and the women are pretty tough even
without shoulder-pads. People tend to lie a lot and double cross one
It's a naked city of a million stories, many
of them badly spelled and cut very short. There are trolls, dwarfs, werewolves,
zombies, wizards and vampires among the citizenry. Mostly they just want to
earn the next dollar. And now it's just got its first private eye. He can look
forward to being lied to and double-crossed, but that's only the start of his
As they say in Sham Harga's House of Ribs:
"Play it again, Sham."
June 1999 by Dave Wadler
"The game. Well the first thing you notice is that
it is very different from the previous two Discworld Adventures. Oh it has the
same sort of interface, and it's set in Ankh-Morpork. It even has a couple of
the regular Discworld characters. But the story is much darker than all the
other Discworld outings. The story is your basic Private Investigator story -
Our hero, Lewton, is asked by a beautiful woman, Carlotta, to find her 'friend'
Mundy. Which of course he does, and then his troubles really start."
"A summary, OK, how's this - Discworld Noir is
an excellent game with a good story, excellent characters and an interesting
plot. The graphics are good and the puzzles are reasonable, but might be a
little easy for the experienced gamer. This latest version is much darker and
has a different type of humour to Terry Pratchett's novels and the first two
games, so some Discworld fans might be disappointed. Personally though, I
consider myself to be a bit of Discworld fan and I like it. I think that
Discworld Noir opens up a new view of the Discworld which is just as
interesting as Terry Pratchett's. In fact I can, and do, recommend this game to
both Discworld fans and lovers of Private Investigator stories, as well as
those of you who just like a good adventure game."
by Boudicca (6/29/00)
"Graphics: Eye Candy it ain't. This isn't a
"pretty game" but it's damn well done. Each backdrop is beautifully detailed
and believable, and there are a lot of them, from Lewton's Office, to a
Cemetery, to the Temple of Small Gods. The characters are well drawn - the only
quibble I would have is that because of the necessary darkness of the game,
sometimes it is difficult to make out who is who. .."
"Sound/Music: Can't fault it - it was Film Noir
throughout, saxophones, piano (play it, Sam!) and mood music galore. The Genre
screams out for music, without it, the game wouldn't have been the same.
"Gameplay: Very simple to play -
however you have to have an inquiring mind. Its no good thinking, "oh look,
there's a nice rat" you have to think "oh look, there's a rat, why is there a
rat?" None of the problems are the hideously devious type as found in Discworld
One - you don't pick up a lot, but what you do is used. The emphasis is on what
is said rather than on what you find..."
"An excellent game, certainly the best of the
series so far. Lets hope they don't do what the Developers of
Broken Sword did and not follow up such a good game.
It looks good, it sounds good, its an intriguing play, it keeps you
hooked...oh, and did I mention the twist? No Film Noir worth its convoluted
plot would dare not have a twist. This one is a doozy - Its something I have
never encountered in a game before. Its not even mentioned in the Booklet so it
was completely unexpected. No, I'm still not telling."
Quandary Computer Games
by Gordon Alpin (August 1999)
"Discworld Noir, as the name suggests, presents
us with a view of the dark under-belly of Ankh-Morporkian society that would
not be a pretty sight, were you able to see it. Clearly, this
Discworld-after-dark is no place for one such as Rincewind who no doubt
remembered that he had an important engagement elsewhere. Into the breach steps
Lewton, the Discworld's first Private Investigator, a man with a hard-boiled
interior monologue and his name on the glass door to his office. The familiar
Ankh-Morpork is still there, sort of, it is so tangible you can smell it ...
it's just difficult to see."
"Though this game is dark it is never mean. It
is in fact a humorous, at times brilliantly witty, parody of some classic films
from the '40s and '50s such as Casablanca, To Have and Have Not and The Maltese
Falcon to name but three. Well-known characters, scenes and dialogue are all
given the Discworld treatment (Sidney Greenstreet in the form of an unusually
articulate Troll and a Peter Lorre Dwarf) and part of the fun is in identifying
the reference source. Even if you are not familiar with the movies you will
still recognise the 'Noir' style and, no doubt, appreciate the irreverent
send-up. As well as these movies the game roams far and wide for its humorous
material and pokes fun at other computer games such as Tomb Raider. And I'm
sure I recognised in the Wizard Satrap's megalomaniacal speech the words of
Davros from an episode of Doctor Who."
"As you have no doubt guessed from this review
I thoroughly enjoyed the game though my preference is still for the style of
the earlier two and I hope that the developers have not completely rinsed their
hands of Rincewind. If you don't play Discworld Noir you will regret it. Maybe
not today ... maybe not tomorrow, but soon ...."
Adventure by Tom Houston, Ray Ivey, and Jenny Guenther
Tom: "My overall rating for Discworld Noir is
an A-. For gamers who have been starved for a good detective adventure game
that will remind you of the film noir movies, Tex Murphy and Gabriel Knight,
with plenty of humor thrown in, I would recommend Discworld Noir. Of course,
remember that you will have to endure the long conversations, the extended
loading times between scenes and the all-too-frequent "crashes," but you will
also get to enjoy an excellent story, wonderful graphics, sounds and smells,
and allow your brain to experience the strain of logical puzzle-solving."
Ray: "I should
say at the outset that this is one of the most ravishingly beautiful games I've
ever seen. The moody, rain-filled, rich colors of the game remind you of that
greatest of all neo-noir classics, Chinatown....one of the wildest, most
convoluted, imaginative, and complex stories I've ever come across in an
adventure game... I would recommend Discworld Noir to any fan of detective
games, conversation-driven games, and, obviously, fans of film noir."
Jenny: "DWN starts off quite promising--you
play as Lewton, "the Discworld's first, and maybe last, private investigator."
After a kind of a prologue that involves you dying but somehow still being
around to tell your story, a bossy woman named Carlotta is in your office
hiring you to locate her lover, Mundy, and then she leaves, conveniently
forgetting to pay you. You decide to take the case anyway, perhaps swayed by
Carlotta's high, perfectly spherical boobs, but more likely by the sorry state
of your finances, "private investigator" being a fairly novel concept on the
Discworld. You uncover conspiracy within conspiracy on top of other conspiracy,
like peeling the layers of an onion, all in four acts. There are bits and
pieces of famous noir films liberally sprinkled throughout the game, but with
kind of a distinct Discworld spin. The game's plot is very highly developed,
especially for a computer game, with lots of magic and murder--and I would say
it's at least as good as Jane Jensen's stories for the Gabriel Knight games. It
manages never to lose track of itself, even through numerous convolutions, and
most, if not all, of the loose ends get tied up by the end of the game. I grade
the plot A+...I really hate to be very critical of one of the few true
adventure games that will be released this year, but DWN was a big
disappointment to me, largely because it was such a pain in the ass just to get
it to run, and so my final grade is going to be the lowly but still somewhat
respectable C+. I probably would have graded it B+ or A- purely for
atmosphere--DWN fairly reeks of atmosphere--had it not been for the bugs (and
before you ask, my computer, while middle-of-the-road in these PIII days, far
exceeds the stated requirements in every respect)."
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