||(Win95/98/Me/XP) (Jewel Case) (CRACKCONPJ)
4/5 from Adventure Gamer
A Long Lost Friend ...
Mysterious Message ...
A Lie that Extends Beyond Time Itself ...
Lucky you, an old friend needs your help. One you haven't
seen in years, no less. That would be one Kelsey Hart, long time friend and one
time lover. She vanished some years ago, leaving to do research on emerging
viruses in some God forsaken corner of the planet. Or so the story went... A
knock on the door. A package arrives. And you're holding a top-secret Air Force
communications device, once owned by Kelsey and now bestowed upon you. Inside
the device are seven classified documents that could literally blow open the
most diabolical conspiracy in history. Now it's up to you to get the
communicator, and the documents therein, safely to Kelsey's location. And
that's not the hitch... All seven of the documents in the communicator are
passcode protected, and only by breaking into the infamous Area 51 will you be
able to learn the codes. Only by breaking into Area 51 will you be able to save
Kelsey and the world.
Cracking the Conspiracy is a pre-rendered, 3D adventure game
that will test you to your wits end. You move through a huge world, consisting
of almost 3000 still images, 358 animations, and various characters that you
can converse with. You navigate this world using your mouse, all the time being
on the lookout for clues to the diabolically hard puzzles.
And many puzzles there are. Some are like board games you
might have played while others will require careful planning to execute a
sequence of events in the correct order. You'll talk to various characters and
meet some that don't want to talk at all to a lowly janitor, like you. Just pay
attention and you might have a chance.
Contains 358 QuickTime movies comprising almost 40
minutes of 3D animation
Easy to navigate, fully explorable 3D environments (3D
card not required)
Windows 95/98 or NT 4.0, 60MHz Pentium(R) or faster, 16MB
RAM, Minimum 4x CD-ROM drive (8x or better recommended), 640x480 High Color
video card and color monitor, Windows compatible sound device, Mouse.
Tested OK on Windows XP.
Gamer by Ray Ivey
"From the very first moments of this game, from the
great-looking car you show up in, to the smart-assed ghost who guards the mine,
to the details of the desert surroundings, this game creates a sassy, fun and
compelling atmosphere. Once you're in the mine, the story if off and running,
and you don't want to slow down until you've completely finished cracking the,
"What CTC does have is a crackling story with a mystery that
simply demands to be solved."
Bill's Game Reviews, July 1999 by Mr. Bill
A fascinating game for anyone interested in the UFO/alien
conspiracy theory. Apparently well researched, the game takes place in the Top
Secret Area 51. You play a young man who must infiltrate the area in order to
discover certain code names necessary to open and reveal Top Secret government
documents found by a friend of yours. Produced and developed independently by
two brothers, the game is nevertheless impressive. A point-and-click
first-person 3D adventure, the graphics are very good, the people and aliens
that you encounter more realistic than usual, and the mix of historical and
theoretical information is intriguing (with a built-in notebook for recording
Adventure, Sept 1998 by Randy Sluganski
"CTC is not a game for those
who are in awe of Grim Fandango and Half-Life. Instead, it is for the
traditional gamer who remembers the days when a game came out and you knew
nothing about it and there was no walkthrough that let you beat it in one day.
It is a game to have fun with and know that while you are playing it if you get
stuck you could call or e-mail the brothers who made the game and talk to them
in person. It is a throwback to the days when you knew the names of the people
who created the Infocom games."
"Every good puzzle you have ever seen in an adventure game
is in CTC. Slider puzzles, math puzzles, riddles and even my all-time least
favorite friggin' puzzle of all time--the maze. Two of them. Back to back! ...
While you might think that so many different type of puzzles would not be
conducive to a cohesive story that is not the case simply because the majority
of the puzzles are easy enough that you never get so involved in their
solutions to forget that there is also a plot."
"Sure it has its little faults--it's too easy at times, the
occasional sound glitches--but it also showcases the talents of two brothers
who have a bright future in the industry. I personally cannot think of anything
more exciting than owning a game that no one knows about and feeling like I am
the only world in the world who has discovered it! Is this game worth
purchasing? For $19.95, yes it is."
Computer Game Reviews by Len Green, May 2000
"Cracking the Conspiracy (CtC) was developed, published,
distributed and marketed towards the end of 1998 by the Pixel Shop. Amazingly,
this company consists solely of two Wisconsin brothers, Brian and David
Mennenoh, who worked on the game for 2¼ years ("with a little help from
their friends"). As such you might imagine it to be a very amateur affair, but
the exact opposite is the case. Although it has some rough edges it is well
produced and can be compared with several other Quest/Adventures released
during the past few years..."
"CtC does not attempt to provide any technical innovations
such as 3Dfx, surround sound, snazzy camera angles, or the like. But
considering that it was produced by only two individuals, its inspiring
to find that it contains several admirable features which are lacking in most
of the latest and most prestigious games. It is shipped on one CD-ROM only
so there is no disc swapping whatsoever. It plays directly from that CD
so there is absolutely no installation and not one byte is taken up on your
hard disk. Possibly due to this I have not heard of ANY incompatibility
problems due to todays multiplicity of audio or video cards, and no
troubles with different drivers or different versions of DirectX, etc. Although
a faster drive is preferable, it played pretty smoothly even on my oldish
Pentium/100 with only a 4x CD-ROM drive."
"...As you would imagine,
theres LOTS of stuff on conspiracies. Theres also plenty on
UFOs, aliens, extra terrestrial manifestations, coincidences, astronomy,
simple maths, technology, and whatever. There is even a homily on the
legalization of cannabis, contrasted with the lethal potentials of (lawful
& popular) roasted coffee. These guys have such fertile imaginations that
its difficult to discern whats truth and whats their fiction.
But fear not
you dont need to be a whiz at maths or science to get
through this game. In any case, most of the very extensive info is window
dressing and is not required to solve puzzles or progress through the game. The
trouble is, you never know whether some esoteric detail is essential or just a
"CtC is a game which warrants playing by all devoted Q/A
fans; particularly those who appreciate games of the first-person,
sci-fi/conspiracy variety. Theres a whole scientific complex to explore
accompanied by an assortment of hi-tech equipment and a good serving of
information to feast on."
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