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The
Secrets Of Alamut |
| $9.95 |
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(Win 95/98/Me/XP) (Jewel Case) (ALAMUTPJ) |
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Publisher: Arxel Tribe /
Selectsoft
Game
Ratings:
A- from Just Adventure
    from Quandary
Tancrède de
Nérac, the Knight turned bandit, pursues a mysterious prophet across the
deserts of the Orient, intent on exacting vengeance for the prophet's deceit.
He reaches the gates of the Fortress of the Assassins, where his quarry is said
to have taken refuge, and must outwit a series of deadly traps. His quest takes
him further into the wilderness towards St. Catherines monastery at the
foot of Mt. Sinai, to a haunted mine on the shores of the Dead Sea, and further
still across deserts teeming with demons and some unexpected allies.
Features:
Written by noted author Paulo Coelho
Fantastic tale of a tormented hero in the
world of the Thousand and One Arabian Nights
Riddles, action sequences, and tactical
combat
Amazingly real characters, full screen 360° action, lip-sync facial
animation, and 3D sound

Requirements Win 95/98/Me/XP: 200 MMX or better
processor 32 MB RAM 2 MB video memory 290 MB free hard disk space 16-bit color
monitor (24-bit color recommended) DirectX SoundBlaster-compatible sound
card & speakers CD-ROM drive
Tested OK in Windows XP. Some sound cards may have problems
which require reducing the hardware acceleration 2 positions to the left in
Advanced Audio Properties while playing the game.

Reviews:
Just Adventure by Randy
Sluganski
"Alamut is the concluding chapter in the saga of former
Knight Templar As-Sayf's search for a prophet, Simon de Lancrois, whom As-Sayf
believes has deluded thousands of his followers. As he begins his journey anew,
he must overcome the obstacles presented by a murderer's row of traps in order
to gain an audience with the Old Man of the Mountain, one of the few men
believed to have information on Simon's whereabouts. His journeys will then
lead him to an isolated monastery and an abandoned mine before he eventually
comes face-to-face with the true meaning of Simon de Lancrois' charisma."
"The Secrets of Alamut will
encourage you to think and to make decisions that you do not normally face in
an adventure game. Your choices usually invoke immediate results, often your
own death, but then that was often the consequence of rash decisions during
As-Sayf's time. This is a game that intelligent adventure gamers around the
world should welcome with outstretched arms. As the game builds to a crescendo,
and As-Sayf attains his goal, he finally does undergo the epiphany that was so
noticeably absent from the conclusion of LOPA, but by then the gamer is left
wondering if As-Sayf's journey was worth the price he paid. For now, let's
consider the saga of As-Sayf and his search for inner peace concluded, at least
until the desert wind once again roils the demons that haunt his disturbed
nocturnal dreams."
A
Quandary
Review by Gordon Alpin
"The Secrets of Alamût is the second part of the story
that began in The Legend of the Prophet and the Assassin and takes up
immediately from where that game left off...However, to get a real feel for the
whole story I strongly recommend that you play both games in order as The
Secrets of Alamût more or less drops you in at the deep end so it doesn't
totally stand alone as a distinct game. This is not to say that it isn't
enjoyable, indeed I enjoyed this part more than the first, and if the two parts
had been available as one complete game I would have no hesitation in
recommending it as excellent value."
"There is much less character
interaction here than in the first part and consequently less of the feel of
being pulled along by the dictates of the story. Perhaps that is the reason it
appealed to me more. In this game I felt more involved and that I was more in
control. By solving the puzzles I was moving the story forward. To that extent
the theme of the story, which on one level was a journey of self discovery by
confronting and overcoming a series of challenges, had a resonance in the
actual gameplay. The simple symbolism illustrated by As-Sayf's descent into the
mine (underworld) and subsequent return is nevertheless quite powerful."
"In my review of The Legend of the
Prophet and the Assassin I said that Simon fails to make an appearance by
the end of the game. I know now that I was wrong, but you will just have to
play The Secrets of Alamût to see why. The end sequence carries a simple
statement from Simon that is truly thought provoking. This one short sentence
reveals much about the way we think of leaders and followers, the paths to
redemption, even institutionalised 'spirituality'. In the game context it also
reveals why Simon never made it to Jebus. All things considered the understated
denouement provides a satisfying conclusion to this tale."

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