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Age of
Wonders II: The Wizard's Throne |
| Sold Out |
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(Win98/ME/2000/XP) (Jewel Case inside Cardboard Sleeve)
(AGEWOND2PR) (Actual title is Age of Wonders
Masters Collection. It contains Age of Wonders
and Age of Wonders II.) |
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Publisher: Triumph Studios / Gathering of Developers
ESRB Rating:
-
Animated blood and mild animated violence
An Ancient Saga
Awakened to join an immortal
group of Wizards in the Circle of Evermore, you must restore balance to a world
on the brink of collapse. Powerful spheres of magic are thrown against one
another in a war of Wizards the likes of which have never been seen before. By
mastering magical forces of creation and dealing with the deities who govern
them, you must establish a fantasy empire and confront other Wizards in your
quest to THE WIZARD'S THRONE. AGE OF WONDERS II is the sequel to the
Award-Winning Age of Wonders®. Delivering an invigorating mix of Empire
Building, Role-playing, and Warfare,
AGE OF WONDERS II offers the ultimate in fantasy turn-based
strategy. Explore a world full of mythical creatures and mysterious lands.
Build an impressive force as an all-powerful Wizard through dangerous perils
and exhilarating challenges. Now is your time to embrace your destiny and take
your rightful place at the head of the Circle, forever.
Game Features:
Rule your domain as an immortal Wizard-King,
a leader capable of awe-inspiring destruction, possessing the ability to defeat
equally imposing adversaries!
 Reign
supreme over one of 12 distinct and amazing races such as Elves, Frostlings,
Draconians, Dwarves, Halflings, Humans, and even the Undead.
Specialize in one of 7 Spheres of Magic
including Earth, Fire, Life, and Death, while customizing your magical skills
and abilities.
Enlist the aid of more than 30 loyal
champions like rangers, warriors, and priests - these heroes lead your troops
into battle and posses the unique ability to wield an assortment of over 75
mighty artifacts hidden throughout the world.
Charge into battle with special units such as
Dwarf Steamcannons, Halfling Eagle Riders, Human Airships, and Frostling
Mammoth Riders - over 100 different types at your disposal.
Dictate the fate of the world from within
your Wizard's Tower, a virtual antenna of power used to transport your
ground-shaking spells.
Immerse yourself in a legendary story during
a single-player campaign with 20 scenarios full of intrigue, action, and
suspense.
Lay siege to enemy cities with a careful
balance of tactical guile and magical augmentations.
Seek out assistance from various Deities -
their favor can lift an aspiring emperor to greatness, while their displeasure
can lead a thriving nation into ruins.
Design your very own scenarios, heroes, items, and even new Wizards
with the enhanced scenario editor, challenging others to triumph over your
creation.
Guide the growth of your cities as you see
fit, building formidable defenses, mystical temples, grand training grounds for
your armies, and more.

Research powerful enchantments, fierce combat magic, and world altering spells
- all brought to life with a 3D-particle system sure to dazzle even the most
seasoned Wizard.
Experience crystal clear sound and life-like
detail for characters, creatures, terrain and more with an enhanced sound
engine and a new true-color graphics engine.
Confront rival Wizards in Multiplayer warfare
via a LAN or over the Internet for up to 8 players - options include Play by
Email, Hot Seat, and the exciting Simultaneous-Turn System allowing all players
to move at the same time
The Game: Story
A young human leader strides across the deck of his airship,
trying to push aside images of the tragedies that have befallen his race. The
poised captain spots a storm raging on the horizon, and turns to make
preparations for the dangerous flight ahead. With his back to the storm, a
feeling of uneasiness overcomes him. Looking once again out across the bow, the
young hero notices shadows emerging from the chaos. "Dragons", he yells.
With mystical speed and power,
the Dragons tear into the mighty airship. The brave captain steps to the
forefront, inspiring his crew against the onslaught. Wounded in the charge he
is thrown into the fiery sky, falling endlessly into the dark sea below.
"Wake my honorable friend. I am called Gabriel. You have
come to me during a time of tremendous unrest, for which I am grateful. I have
guided your soul back from the doors of Death, so that you may ascend to your
rightful place in this world. You are in the land of Evermore, where the Circle
of Wizards has governed the spheres of magic, all magic, for thousands of
years.
"Yet these are terrible times. For reasons I cannot
ascertain, the seats of Air, Fire, Earth, Water, Life, and Death have turned
against one another, leaving the Circle and causing the cataclysms that have
diseased your world. You have come to me in my greatest hour of need, for I
must not leave Evermore unguarded. The task of solving this riddle I pass on to
you, my young apprentice. I will set you upon the path of magic, granting you
the power to reunite the Circle and to prevent the destruction of your world.
Perhaps, one day, you may even replace me on the Wizard's Throne.
Rise young Merlin, your quest begins here!"

Requirements:
Windows 98/Me/2000/XP:Processor: 100% PC Compatible
Operating System: Windows 95/98/ME/2000/XP CPU: Pentium® II 300 MHz
processor or equivalent RAM: 64MB RAM (minimum) CD-ROM: 8X Speed Hard Drive
Space: 500MB Graphics: DirectX 8.0 compatible 4MB video card Sound Card:
DirectX 8.0 compatible sound card Keyboard & Mouse: Microsoft®
compatible


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